#pragma once

#include "HL2Interface.h"
#include "IGameEvent.h"
#pragma comment(lib, "Winmm.lib")

class GameEventManager : public IGameEventListener2
{
public:
	void Init();
	void FireGameEvent(IGameEvent *event);
	void RegisterSelf();
	bool hitplayer;
private:
	bool bRoundsay;
	wchar_t szWav[512];
};

extern GameEventManager g_pEventManager;